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behind the seen

Overview

Behind The Seen is an AR exhibition about climate change for Climate Museum that brings teenagers together to learn about the problem of climate change, grieve what has been lost, actively engage with solutions, and mobilize everyone to join the fight for a brighter future together in an engaging way.

 

Role
Team Lead, Research, Space Design, AR Design & Prototyping

Tools
Rhinos, Cinema4D, A-Frame, Reality Composer, Sketch

Client
The Climate Museum

 

Prototype Video

 

DESIGN CHALLENGE

A New Museum of the Path Ahead

The Climate Museum found us to design an interactive exhibition experience, which would be public on Governor’s Island. The goal of the exhibition is to increase awareness among teenagers about decarbonization.

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Solution

An AR Exhibition about decarbonization

We designed an AR exhibition experience including an iPad application that guides teenagers through the journey, and a physical museum where teenagers learn about decarbonization from the consequence, to the cause, to the solution.

 
 

The Museum

I built a 3D museum model in order to communicate the concept with team and visualize the the spatial experience.

 
 

Scenes Inside

 
 

1st Room - Consequence

In the first room, teenagers will see a sculpture of the globe and a table of the glaciers.

They can scan the sculpture and see our planet is surrounded by the smog and the global warming became increasingly severe in the last century.

They will also see how glacier is melting and how it affects the lives of animals.

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2nd Room - Causes

In the second room, teenagers will see a big table showing the globe transportation and factory system, which is the main resources of the fossil fuel production.

They can scan the surface and see how these factors cause the global warming.

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3rd Room - Solutions

In the third room, teenagers will see a big painting of the renewable energy valley, a tangible way of decarbonization.

They can scan to learn how to fight against the climate change by simply turning on the renewable energy in the AR scenes, and share their experience with others to call for more people to join the campaign

 

HOW WE GET THERE?


Design Process

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Understand

 

Desktop Research - Space

We looked at the location and the floor plan of the exhibition place in order to better understand visitors’ journey and their movement inside the museum.

Satellite Map - Governor’s Island

Satellite Map - Governor’s Island

Floor Plan - Exhibition House

Floor Plan - Exhibition House

 

Desktop Research - Topic

By researching online, we had an overall understanding about the topic, decarbonization and climate change.

We understand which sources cause the climate change and how the level of carbon dioxide raises recent years.

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Interview with Clients

We interviewed with the clients and synthesized their needs:

  • A visionary museum inspiring learning, dialogue, and action

  • Creating powerful exhibition experiences

  • To build community around climate education and solutions and move together toward a safer and more just future.

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Look Outside for Inspiration

We visited a local exhibition about climate change in Natural History Museum in New York to study how they arrange the content, interaction, and traffic flow.

Here are the takeaways:

  • The content includes How climate works, Current and past climate, Causes of climate change, Consequences of climate change

  • Causes of the climate change includes Burning Fossil&Fuels, Deforestation, Electricity

  • Consequences of the climate change includes: Global Warming and Extreme Weather, Natural Disaster, Melting Glaciers, Droughts and Shrinking Lake, Food Shortage and Famine, Diseases Spreading, Invasive Species, Displaced People

  • Solutions of the climate change includes: Recycling, using renewable energy, planting trees

  • Open-end traffic flow makes the exhibition less crowded, which works perfectly for nonlinear framework.

  • The exhibition takes New York City as an example to better connect with audience.

  • The contrast of bright color and dark background makes data visualization compelling. 

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Interview with Visitors


We interviewed 12 families who visited the exhibition, and we found:

  • People like to take actions and contribute the environment after visiting the exhibition, but the exhibition doesn’t show much the solution part.

  • People heard about decarbonization, but do not know what it is exactly. They need to better understand what decarbonization is.

  • Kids like learning from emerging media and interaction. They are impressed by the big scale display screen.

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DEFINE AND IDEATE

 

Framing Spatial Experience

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Initial Storyboard

We draw a storyboard to visualize the journey of visitors. We includes not only the indoor exhibition experience but also the “bait” that scattered on the ferry and the kiosk.

Pre Experience

Indoor Experience

 

DESIGN

 

Modeling Museum

AR Content Building

 

prototype

 

Tried Out Tools

We tried out different AR prototyping tools and figure out the pros&cons of each tools. Then we prototyped different experience with different tools: RealityComposer, SparkAR, Torch, A-Frame, Unity

 
 
 

Test Prototypes